NanoWars: Learning science through video gaming
A computer game development stduio has partnered with global nanotechnology consultancy Cientifica to develop an interactive 3D learning game based on nanotechnology. Aimed at 12-18 year olds, NanoWars is an engaging learning experience which educates players about basic concepts in nanoscience through real world practical applications from microelectronics to drug delivery. It will be available from its June 2007 launch through download for the PC.
To ensure that the game is scientifically accurate the company has recruited a
scientific advisory board including Professor Mark Welland, head of the
Nanoscience Centre at the University of Cambridge and "Soft Machines" author
Professor Richard Jones of the University of Sheffield. Their aim is to inspire and touch 28 million American and 6 million British teenagers, who play video games, to learn and know much more about nanotechnoloy.
Players are challenged in imaginative environments that promote learning about the operation of nanoelectronics, building and functionalizing molcules, nanoscale imaging, bottom up self assembly, and nanomedicine. The game's plot is to save the world from destruction by Dr.Nevil and his army of nano-machines and nano-materials, whilst the player stealthily learns about real world nanotechnology. The game hero (player) supported by Dr. Goodlove and his assistants use nano-imaging, create nano-machines, develop nano-materials, and utilise an extraordinary shrinking machine to shrink the player to the nanoscale to stop Dr. Nevil and save the world.
For more information visit: http://www.playgen.com/home/content/view/30